UnNatural Selection
Jan 2013 - May 2013
Overview
A 3D Hack-n-Slash game built on a custom engine. A single player plays as one of several woodland creatures that battles others in a fantasy forest arena.
Keywords: OOP, Visual Studio, C++, GLSL, FMOD 3, OpenGL, Hansoft, Shaders
Tasks
- Team Lead skills including team management & liaison to producers.
- Successfully implemented hardware accelerated smooth skinning animations.
- Made GLSL shaders for directional diffuse light cell shading, normal mapping, UV scrolling, multi-texturing, cell animation, glow mapping, dissolve, edge detection, bloom, motion blur.
- Developed random generation system for arena using matrix manipulation.
- Used FMOD 3 to manipulate sound speed, volume, panning, & ducking. Created channel based system to cap sound effect frequency, & used listener functionality for 3D sound effects.
Technologies Used
- Visual Studio 2010
- Perforce
- Tortoise GIT
- C++
- GLSL
- FMOD 3
- OpenGL
- Hansoft
- PhotoShop